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THE BLOODENING

The Bloodening was a group project made in my last year of uni, I was one of 2 lead programmers. The aim of the game is to survive infinite waves for as long as you can using all the traps and weapons that are lying around the level. 

Things I worked on:

AI

 

I create the AI for the enemies, most of the enemies in the game had one objective and that was to attack the player, but if the player was to place a build-able object they would change their main objective to be the build-able. Another type of enemy I made was one that could heal the enemies if they had been damaged, I made it so that the enemy would check for the enemy with the lowest health and heal them first. if no enemies were injured they would then attack the player.

Wave System

I also made the wave system for the game this was quite a big part of the project as it needed to be balanced so that game wasn't either too easy or too hard. I used a data table to make it easier to set up each wave and have them the way we wanted and not having them randomly generated.

   

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